National Gaming Day

November 13, 2010

Want to get in the Game? Have Wii got some programs for you! Check out some of the Gaming Day activities for kids, teens, and adults at a Bucks County public library near you!

Bensalem: 10:00 AM - 4:00 PM

Drop on in and play classic board or card games or bring a game of your own! Teen volunteers will be available to play along and help out.

Bristol (The Grundy Library): 11:00 AM - 4:00 PM

Have you got game? Drop in for board games and fun!

Doylestown: 1:00 PM - 3:00 PM

All ages are welcome to drop in to the teen area for video and board games!

Feasterville: 10:00 AM - 12:00 PM

Drop in for board game fun!

Levittown: 10:00 AM -12:00 PM; 2:00 PM – 4:00 PM

Bring your family! Bring your friends! Join folks playing games around the U.S. Bring your own games or play some of our classic board and card games.

Morrisville: 1:00 PM- 3:00 PM

Drop in with your family and friends for board game fun!

Perkasie: All Day

Drop in for board games all day long! Adults and seniors are welcome to challenge each other on the Wii from 10:00 AM – 12:00 PM. Kids are welcome to use the Wii from 2:00 PM – 4:00 PM.

Quakertown: 1:00 PM-5:00 PM

Drop in for board games, bingo, puzzles, and a chance to win a prize!

Riegelsville: 10:00 AM- 2:00 PM

Retro Games Day! Play some games that your parents actually might win! Just drop on in!

Southampton: All Day

Drop in and play Wii! For kids ages 6-15

Wrightstown: 1:00 PM-4:00 PM

Drop in board games in the community room! Bingo starts at 2:00 PM!

Yardley: All Day

All ages are welcome to drop in for video and board game fun! Bingo begins at 2:00 PM!

Why gaming at the library?

Board games, card games, and videogames are stories & information, presented in new formats. Libraries are about stories & information. Games, therefore, fulfill the library's mission.

What are some benefits of games?

  • Games are educational. They involve critical thinking, problem solving, and a constant learning cycle based on hypothesizing, experimenting and evaluating.
  • Games meet developmental needs of teens established by the National Middle School Association:  they encourage social interaction between peers and non-peers, enforce rules and boundaries, encourage creative expression, reward competence and achievement, and provide opportunity for self-definition
  • Some videogames are healthy! Dance Dance Revolution gets heart rates up to 140 beats per minute, according to "Project GAME (Gaming Activities for More Exercise)" published in Research Quarterly for Exercise and Sport in 2005, and more calories are burned playing Tekken than walking around the block. A 2004 study: The Effects of a Consumer Oriented Multimedia Game on the Reading Disorders of Children with ADHD in West Virginia discovered a correlation between playing DDR and improving reading test scores.
  • Gaming has recreational value. It's fun, entertaining, and cathartic.
  • Games are social.

What is the connection between literacy and gaming?

A detailed response, with definitions of various kinds of literacy, is on the Literacy 101 website. There is no doubt that gaming and literacy go hand-in-hand. If you can't read, you can't play. Games come with instructions, menus, and more. Learning the language and mechanics of any game, from Chess to Little Big Planet, involves acquiring a new vocabulary.

  • Some card games, like Pokemon require deciphering the academic language of if/then clauses to determine the outcome of the battles that ensue when cards are played. Dungeons & Dragons comes with three tomes that serve as guides for gameplay. Referring to these core manuals, as a player or gamemaster, depends heavily on information literacy skills; while the gameplay is focused on telling a story filled with conflict. Additionally, there is great deal of math involved in D&D: reading the dice, distributing attributes as players complete character sheets, adding and multiplying damage during combat, and understanding statistics and probability.
  • Many authentic, modern board games such as 1960: the Making of a President, Settlers of Catan, and even Pictureka! provide a learning environment that presents a variety of new challenges, supports creative problem solving, and provides support for overcoming failure. All of these skills can be linked to national standards for student achievers.
  • To play DDR or Guitar Hero, players must be able to read the screen to set up the game and choose a song to play. There is on-screen reading during the gameplay, as steps and progress are rated. There is even evidence to suggest that rhythm games like DDR and Guitar Hero improve reading skills of ADHD students. Matching movements to visual and rhythmic auditory cues, DDR may strengthen neural networks involved in reading and attention and thereby improve student outcomes.
  • Fantasy sports players apply information literacy skills when playing. The goal of fantasy football is to create a roster each week in pursuit of the greatest statistical production so that when you compete head-to-head against another participant, your team will produce a win. All of this requires players to practice strong research, critical thinking and communication skills in order to succeed.
  • Fantasy sports activities also include identifying a variety of information formats, evaluating and refining search results, applying criteria to determine the bias and credibility and creating new knowledge.
  • Finally, game design activities both encompass and look well beyond the forms of literacy that are defined by existing school and library standards, combining computational fluency, mathematics, logic, storytelling, sound and graphic design (with their implicit elements of symbology and user-orientation), systems concepts and information management, among other disciplines.

From: The Librarians Guide to Gaming. An online toolkit

 

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